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Responding to Comments from "DWM's use of DirectX, GPUs, and hardware acceleration"

My earlier post on " DWM's use of DirectX, GPUs, and hardware acceleration " generated some good comments and questions. I'll use this post to respond. dzCepheus wonders about end users and developers creating their own effects, for instance, mapping Read More...
Published Saturday, March 25, 2006 6:53 PM by Greg Schechter's Blog
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